It’s tempting to say that the genre “died” in the years following Blizzard’s sequel, with shrinking sales and dwindling esports interest. ![]() It was a period marked by robust multiplayer offerings and big-budget campaigns, beginning - although there is some dispute - with Age of Empires in 1997, and culminating with the release of Starcraft 2: Wings of Liberty in 2010. In 2006, Company of Heroes was released during the golden age of real-time strategy games.
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